#include "Mesh.h"

class Projectile : public Sprite
{
public:
	float speed = 5.0f, distance = 0.0f, AoERange = 0.0f, Range;
	UINT Damage;
	Sprite* Owner;

	Projectile(UINT dmg, UINT hBoxW, UINT hBoxH, float r, float aoe, int texId);
	void Update();
};